During my time at Redstone Interactive I was responsible for leading the level design department and providing level artist support for the environment art team. My main responsibilities as a level designer covered pitching concepts, writing documentation, prototyping levels, creating white box levels, and assisting with the greybox of most levels.
Sechault Level Pod:
Level Art: Shinya Okamitsu
Level Design/Art: Maurice Grela
Lighting: Richard Vinci
A huge thanks to all the people involved.